![]() I think freemium is right now the brave new world for indies. On the other hand there are tons of indie developers out there who are working hard to make FUN games that use checklists, random drops, grinding, and in-app-purchases as game elements who are focussing on making FUN free-to-play games. They have lost their way as game developers and that’s unfortunate. With no concern for the player beyond what they can do for the bottom line. So, yeah, I think the reason Zynga gets a bad rap is because there’s rumors that they have huge departments of psychologists and number crunchers working non-stop to increase the addictiveness and monetization of their games. If you are spending most of your time tweaking your game for maximum REVENUE then you are doing it wrong. I think the purpose of games is for people to have FUN! If you as a designer are working mostly to ensure that, you’re doing your job. Here’s my “big picture” view of where game design gets unethical – when the designer’s time is spent too much on designing for maximum monetization as opposed to player enjoyment. ![]() I think many players find random events to be FUN! Randomness is a big thing that helps make a game addictive and people like addictive games! Some users HATE in app purchases, some users LOVE them. I think those are game elements that some users REALLY LOVE and some users REALLY HATE. I don’t really think there is ethics so much in if you make a freemium game with random drops or checklists or whatever or not. There have been a ton of posts about game design and ethics lately relating to freemium.
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